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ASSESSMENT OF CUSTOMER SATISFACTION IN A SERVICE
COMPANY USING DISCRETE-EVENT SIMULATION
EVALUACIÓN DE LA SATISFACCIÓN DEL CLIENTE EN UNA
EMPRESA DE SERVICIOS APLICANDO LA SIMULACIÓN DE
EVENTOS DISCRETOS
Del Socorro Corral María
Tecnológico Nacional de México/I. T. De Chihuahua II
https://orcid.org/0009-0008-1754-0480
maria.c@chihuahua2.tecnm.mx
Silva Máynez Lucia Xiomara
Tecnológico Nacional de México/I. T. De Chihuahua II
https://orcid.org/0000-0002-0130-6592
lucia.sm@chihuahua2.tecnm.mx
Reyes Ledezma Daniela María
Tecnológico Nacional de México/I. T. De Chihuahua II
https://orcid.org/0009-0001-1885-6312
dani3la.reyes87@gmail.com
Torres Lozano Dayami Arisai
Tecnológico Nacional de México/I. T. De Chihuahua II
https://orcid.org/0009-0004-4394-2524
dayami.tl@chihuahua2.tecnm.mx
Medina Molina Yearim
Tecnológico Nacional de México/I. T. De Milpa Alta
https://orcid.org/0009-0000-4128-2524
yearim.mm@milpaalta.tecnm.mx
DOI:
https://doi.org/10.61273/neyart.v4i4.223
|
Received
: 29/05/2026
|
Accepted
: 03/08/2026
|
Published
: 01/09/2026
This work is licensed under
an international
Creative Commons Attribution 4.0 license.
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Original Research Article
Abstract
—
This article presents an analysis of wait times in the university cafeteria using ProModel. The
simulation shows that even when the cafeteria’s capacity demand is met (in this case, with 75% efficiency
and no customer abandonment), the distribution of time within a single resource provider can operate
inefficiently. Customers wait an average of nearly 12 minutes to receive a service that takes 9 minutes
and 306 seconds longer than it should, which lowers their assessment of service quality.
The researchers used the SERVQUAL framework to determine that the issue was not a lack of resources,
but rather a misalignment between peak demand and service supply. Instead of hiring more employees,
their recommendation is to implement flexible scheduling with the current workforce during peak hours.
Finally, they recommended that future research integrate these simulations with direct assessments of
customer satisfaction.
Keywords
—
Mathematical
model,
Quantitative
method,
Service
enterprise,
Simulation,
Statistical
analysis.
Resumen
—
Este artículo presenta un Análisis del tiempo de espera en el comedor universitario utilizando
ProModel. Puede observarse a partir de la simulación que incluso cuando se satisface la demanda de
capacidad del comedor (en este caso, con un 75% de eficiencia y sin abandono de clientes), la distribución
del tiempo dentro de un único proveedor de recursos puede operar de manera ineficiente. Los clientes
permanecen en espera durante un promedio de casi 12 minutos para recibir un servicio que dura 9 minutos
306 segundos más de lo que debería tardar lo cual reduce su evaluación de la calidad.
Los investigadores utilizaron el marco SERVQUAL para determinar que no se trataba de una falta de
recursos, sino de una desalineación entre la demanda máxima y la oferta de servicio. En lugar de más
empleados, su recomendación es la programación flexible con la fuerza laboral actual durante las horas
pico.
Por
último,
recomendaron
que
las
investigaciones
futuras
integren
estas
simulaciones
con
evaluaciones directas de la satisfacción del consumidor.
Palabras Clave
—
Análisis estadístico, Empresa de servicios, Método cuantitativo, Modelo matemático,
Simulación.
INTRODUCTION
For enterprises that rely on providing services to generate revenue, customer satisfaction is the most core
performance indicator, which directly links three key dimensions that determine the survival or demise of
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an enterprise: the first is whether customers will continue to choose the enterprise's services, that is,
customer retention; the second is the public's evaluation of the enterprise's brand, that is, brand reputation;
the last is whether the enterprise can avoid the risk of being eliminated by the market and sustain its
operations long-term. To maintain its competitiveness in a fiercely competitive market, an enterprise must
never arbitrarily modify its existing service processes after all, even adjusting a queuing numbering rule
or
adding
a
new
service
window
could
trigger
chain
reactions
across
the
entire
system
and
cause
disruptions. Before actually implementing any changes to real-world processes, the enterprise must first
obtain a reliable tool to simulate in advance all scenarios that may arise in the entire service process after
the changes, identify potential problems, and only then proceed with implementation.
Discrete-event simulation, referred to as DES, is exactly such a quantitative analysis tool. It does not
require the enterprise to conduct any experiments in its physical brick-and-mortar stores or service outlets.
Instead, it only requires building an identical simulation model of the real service system, and then this
virtual model can be used to calculate all operational metrics that the enterprise cares about: for example,
how many people will queue up, how long everyone will wait to receive service, the maximum business
volume that the entire system can handle, and whether resources such as labor and site space are being
utilized efficiently. The entire process of calculation and analysis will never disrupt the normal operation
of real business activities such as offline brick-and-mortar stores and online customer service, and will
not cause any inconvenience to actual customers. The following sections will sequentially explain the
background, rationale, objectives, and limitations of this study.
International Background
Currently,
a
method
called
discrete
event
simulation
is
commonly
used
internationally
to
optimize
customer service experience. A concrete application case of this method was implemented in Colombia
in 2020
—
researchers Heredia-Acevedo, Ceballos, and Sánchez-Torres used Simul8® software to build
a complete service process simulation model for a local SME operating in the fast food industry. Through
this model, they identified optimization directions that could shorten customers' waiting time, but at the
same
time,
they
also
pointed
out
the
limitations
of
this
method:
it
cannot
accurately
reproduce
the
complete processes of those pure service-oriented scenarios.
Similarly, Mendoza Casseres, González Conde, Corcho Martínez, and Berdugo Alonso used discrete-
event simulation to analyze the queuing
problem in the emergency room of a healthcare provider in
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Barranquilla, finding that disorganized scheduling directly affected patient stay times and referrals, which
negatively impacted patients’ perception of the service received.
In Brazil, da Rocha Nascimento, dos Santos, da Silva, Bueno, and Machado (2021) applied discrete-event
simulation using Arena software to improve queue management at a bank branch ( ), demonstrating that
reassigning staff significantly reduced wait times and increased satisfaction among users of the financial
service.
In Indonesia, Firmansyah and Saputra (2021) studied the effect of implementing a queueing system on
customer satisfaction, concluding that reducing perceived wait times has a direct and positive impact on
customers’ assessment of the service they received.
In Malaysia, a study published in the International Journal of Industrial Management applied discrete-
event
simulation
to
optimize
a
hypermarket’s
queuing
system,
showing
that
congestion
at
the
cash
registers, caused by insufficient staffing, significantly reduced customer satisfaction, and that simulating
different scenarios allowed for the proposal of a more efficient resource configuration (Application of
Discrete Event Simulation for Enhancing Queuing System at Lotus Alor Setar, 2025).
In Turkey, Aslan and Özderiir (2021) developed a simulation application for a university student dining
hall, demonstrating that modeling arrival and service times makes it possible to anticipate the formation
of lines and design strategies to improve the user experience of the food service.
In the United States, Curin, Vosko, Chan, and Tsimhoni (2005) used discrete-event simulation to reduce
service time at a high-demand fast-food restaurant on a college campus, achieving significant reductions
in wait times by reconfiguring the workstations.
Finally, Kumar (2005) analyzed, from an empirical perspective, the competitive impact of improving
service processes on customers’ waiting experiences in retail markets, demonstrating that the perception
of waiting time is a critical determinant of satisfaction and repurchase intent.
Latin American Context
In the national context (Peru), various studies have examined the application of discrete-event simulation
in service companies with the aim of improving customer service and satisfaction. Sotelo Seguil (2017),
in his thesis for the degree of Industrial Engineer at the Pontifical Catholic University of Peru, designed
and implemented a discrete-event simulation model to improve public safety services in the district of
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San Martín de Porres, concluding that the model made it possible to identify feasible improvements in
the allocation of operational resources.
Similarly, a study conducted at the Pontifical Catholic University of Peru used discrete-event simulation
to evaluate the level of service in the in-person customer service operations of a telecommunications
company, finding that simulating different staffing scenarios made it possible to reduce wait times and
increase the customer satisfaction metric reported by the company.
Similarly, at César Vallejo University, a discrete-event simulation model was developed to reduce wait
times in the outpatient department of a public hospital in Chimbote; the results showed reductions of over
90% in the average wait time in line, which led to a substantial improvement in the satisfaction of the
patients treated (Calla Delgado, 2020).
Complementarily,
Gutiérrez,
Ramos,
Uribe,
Ortega-Loayza,
Torres,
Montesinos,
and
León
(2009)
analyzed the relationship between wait time and user satisfaction at the central pharmacy of a general
hospital in Lima, concluding that there is a significant association between the two variables, which
supports the relevance of addressing service times as a strategy for service improvement.
In the consumer goods sector, a thesis from the Pontifical Catholic University of Peru applied discrete-
event simulation to the cookie production and packaging process at a consumer goods company, with the
goal of increasing the process’s productivity and profitability, demonstrating the tool’s usefulness beyond
purely production-related processes.
Meanwhile,
Tamashiro
Tamashiro
and
Yacarini
Vadillo
(2023),
in
a
study
published
in
the
journal
*Industrial Data* of the National University of San Marcos, applied a discrete simulation model using
ProModel
software
to
improve
the
productivity
of
a
Peruvian
manufacturing
company’s
production
process,
after
first
evaluating
the
impact
of
these
improvements
on
the
satisfaction
of
the
process’s
internal customers.
In
the
financial
sector,
Alarcón
Bozzo
and
Díaz
Aroco
(2018),
in
their
undergraduate
thesis
at
the
Universidad Peruana del Norte, designed a simulation system to reduce wait times in the operations area
of
a
bank
branch
in
Cajamarca,
demonstrating
that
simulation
allows
for
anticipating
the
effects
of
different service configurations on the quality of service as perceived by the customer.
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Study Objective
The objective of this study is
to
evaluate customer satisfaction at
a service company by
applying a
discrete-event simulation model that represents the service process, identifies the critical factors affecting
wait and service times, and proposes improvement scenarios that contribute to increasing the level of
satisfaction perceived by customers.
Rationale for the Study
From a practical standpoint, this research is justified because it provides the service company under study
with an analytical tool that allows it to anticipate the behavior of its service processes without incurring
the
costs
or
risks
of
experimenting
directly
on
the
actual
system,
which
is
particularly
valuable
in
organizations where operational errors have an immediate impact on the customer experience. As noted
by da Rocha Nascimento, dos Santos, da Silva, Bueno, and Machado (2021), discrete-event simulation
allows organizations to test alternative service configurations and anticipate their effects on customer
satisfaction before implementing them, thereby providing management with objective information for
decision-making.
This study conducts a theoretical integration, combining queuing theory, simulation methods, and classic
evaluation
models
to
connect
the
quality
of
service
processes
with
customer
satisfaction,
filling
the
theoretical gap between the two.
The core foundational framework supporting the entire study is the SERVQUAL model, which was
proposed by Parasuraman, Zeithaml, and Berry in (1988). Under the definitions of this model, customer
satisfaction is not a vague perception score, but a clear gap value: on one side is the customer's expectation
of
the
service
before
receiving
it,
and
on
the
other
side
is
the
actual
perception
generated
after
the
customer completes the service experience. The gap between these two is the core source of satisfaction.
To
measure
this
gap,
assessments
must
be
carried
out
from
five
dimensions,
namely
reliability,
responsiveness, assurance, empathy, and tangibility. The simulation model used in the study can conduct
assessments one by one against the specific conditions of these five dimensions, and can also make
predictions for future changes in these dimensions.
The research method adopted in this study uses a set of modeling and simulation processes specifically
designed for the field of industrial engineering. This set of processes is not pieced together arbitrarily; it
has
undergone
validity
verification.
Anyone
who
operates
step
by
step
in
accordance
with
the
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requirements of the process can repeatedly produce the same results. The entire process contains six
interconnected steps in sequence: data collection, distribution fitting, conceptual model construction,
verification, validation, and scenario analysis.
As Law (2015) pointed out, to ensure that research results can truly and reliably reflect the actual system,
the two steps of verification and validation must be completed correctly and well
—
if mistakes are made
in these two steps, all conclusions drawn afterward cannot be aligned with the real system in reality, and
the results of the entire study will therefore be untenable.
Study Limitations
This
study
has
several
limitations,
these
deficiencies
directly
affect
the
scope
of
application
of
the
research conclusions, and the conclusions cannot be applied in all scenarios.
First, we only analyzed the situation of a single company, and the research results obtained cannot be
generalized to the scenarios of other organizations, let alone directly apply this set of conclusions to more
different environments.
Second,
all
the
research
data
we
used
only
came
from
a
fixed
period
of
time,
and
the
probability
distribution calculated from these data may shift with changes in customer demand and seasonal patterns,
which will not be consistent with the actual situation.
Third, when we measured customer satisfaction, we only relied on the two indicators of waiting time and
service level, and the subjective perceptions that affect users' core judgments on service quality were all
omitted and not included in the satisfaction assessment.
Finally, the simulation software we selected has its own limitations. It cannot support us to fully reproduce
the complexity of the real system that we need to restore in the research, and the level of detail that can
be ultimately achieved is restricted by the software itself from beginning to end.
DEVELOPMENT
Research Paradigm
This research was conducted under the positivist paradigm, which assumes the existence of an objective
reality that can be measured, quantified, and explained through the application of the scientific method.
This paradigm is relevant to the study insofar as the assessment of customer satisfaction is approached
through observable variables and a simulation model that allows for the numerical representation of the
service
system’s
behavior,
thereby
minimizing
the
researcher’s
subjective
influence
on
the
results
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obtained. In this regard, Hernández-Sampieri and Mendoza (2018) note that the quantitative approach,
characteristic
of
the
positivist
paradigm,
begins
with
an
idea
that
is
progressively
refined;
once
the
objectives and research questions are defined, hypotheses and variables are established, a plan is devised
to test them, and the variables are measured within a specific context, with the aim of identifying patterns
of behavior and testing theories through statistical analysis of the collected data.
Level of Research
The study was conducted at a descriptive level, since its purpose was not to deliberately manipulate the
variables of the real system, but rather to characterize the behavior of the customer service process at the
university cafeteria based on the observed data, and subsequently represent it using a simulation model
that would allow for a description of its performance in different operational scenarios. In this regard,
Arias
(2012)
defines
descriptive
research
as
research
whose
purpose
is
to
characterize
a
fact,
phenomenon, individual, or group in
order to
establish
its structure or behavior, without necessarily
explaining the causes that give rise to it.
Participants
This study was conducted on the premises of the campus cafeteria of a public university in Mexico. All
observation subjects were regular patrons of this cafetería long-time repeat customers who frequented the
establishment. The study focused on the details of the service these regular customers received at the
cafeteria.
Researchers
recorded
a
total
of
68
complete
sets
of
observation
data,
which
were
used
to
estimate three customer-related values: first, the time customers arrived at the store; second, the total
length of time customers spent from the start to the end of receiving service; third, the level of customers'
satisfaction with that service instance. The estimation results calculated from these observation data could
reach a confidence level of 90% this value is an indicator used to measure the reliability of the estimation
results, and the original text only provided this value without adding any additional explanations.
Procedure
Data
collection
took
place
during
the
January
–
June
2025
semester,
a
period
during
which
direct
observations were made at various times of high and low customer traffic, with the aim of capturing the
natural variability of the service process. During this stage, customer arrival times, service times at each
service point, the number of people in line, and relevant incidents in the process were recorded; this
information
was subsequently used as input for building
and calibrating the simulation
model. Data
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collection was conducted in a non-intrusive manner, taking care at all times not to disrupt the normal flow
of service.
Ethical Considerations
The study was conducted in accordance with the ethical principles governing research involving human
subjects, ensuring respect for the dignity, privacy, and well-being of the participants at all times. Customer
observation was conducted anonymously, without recording any personal data that would allow for their
identification , and the information collected was used exclusively for academic purposes and to improve
the service, safeguarding the confidentiality of the data obtained. Furthermore, prior authorization was
obtained from the authorities responsible for the university cafeteria to conduct the observation of the
process;
every
effort
was
made
not
to
interfere
with
the
establishment’s
normal
operations;
and
the
research was conducted at all times in accordance with the principles of scientific integrity, avoiding the
manipulation or alteration of the collected data and respecting the authorship of the sources consulted.
Procedure for Data Analysis and Statistical Analysis
Researchers first collected three types of data: the time customers arrived at the store, the time required
to prepare and serve each customer's order, and the store's actual operational performance. These data
could not be used directly; they first had to be fitted into an existing probability distribution model to
eventually
build a simulation model
capable of
replicating real
scenarios, laying the groundwork for
subsequent research.
After completing the model, they used the ProModel software to carry out specific simulation work. They
first reproduced the entire customer flow process of the coffee shop in the software
—
they could accurately
simulate the full movement path of customers from entering the store, placing orders, picking up meals,
to leaving. Through this simulation, they first evaluated the store's current actual operational status, then
projected the level of operational improvement that different types of adjustments to the store would bring
about respectively.
However, before using this model for any formal analysis, they did not dare to apply it directly; instead,
they conducted two rounds of verification and checks. They compared the results output by the model
with the store's real daily operational conditions, and then cross-checked them against various indicators
used to measure customer satisfaction. Only after confirming that the model's results were accurate and
fully capable of supporting subsequent analysis did they officially launch the follow-up research work.
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Data Analysis
This section presents and interprets the results obtained from running the discrete-event simulation model
developed in ProModel software, corresponding to the service process at the university cafeteria under
study. The analysis is organized around three complementary areas: the behavior of the customer flow
entering the system, the overall productivity of the service process, and the composition of the cycle time
experienced by the customer, with the aim of identifying the factors that influence perceived satisfaction
and of providing quantitative evidence to support opportunities for system improvement.
Customer Flow Behavior
Table 1 presents the results obtained:
Table 1
.
Customer Flow Behavior
.
Customer Flow Indicator
Value
Successful Arrivals (successfully served)
36
Arrivals in the system (in process at the end of the run)
12
Failed arrivals (rejected or abandoned)
0
Source
: Author’s
own analysis
.
During the simulated period, the system recorded a total of 36 successful arrivals
—
that is, customers who
entered the café and completed the service cycle without incident. Additionally, 12 arrivals remained in
the system at the end of the simulation run; these correspond to customers who were at some stage of the
process
—
waiting, being served, or leaving
—
without having yet completed their service cycle when the
observation period ended, and whose inclusion is important to avoid underestimating the actual load the
system faced. After this simulation, all customers who were originally supposed to access the service
successfully entered the system. Not a single customer failed to complete their visit; not one person was
left out.
Although everyone waited for a considerable amount of time, and many customers queued for a long
stretch before it was their turn to receive service, the carrying capacity of this system fully accommodated
the needs of all customers, not losing a single guest. Even though everyone waited a long time, the
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maximum workload the system could handle remained sufficient, and there was never a situation where
it could not accommodate more people.
For
the
upcoming
system
upgrade,
there
is
no
need
to
worry
about
the
system
being
unable
to
accommodate more users, nor to patch any capacity loopholes. We only need to focus on improving the
user experience for customers.
System Productivity
Table 2
presents the process’s productivity.
Table 2
.
System Productivity
.
Performance Indicator
Value
System Productivity
75%
Source
: Author’s
own work
.
The model estimated a productivity rate of 75% for the simulated service point, defined as the proportion
of the total simulation time during which the service resource was effectively occupied serving customers.
This value indicates a reasonably high utilization of the installed capacity , but at the same time shows
that a quarter of the server’s a
vailable time was not devoted to direct customer service, either due to
periods of inactivity or interruptions associated with the dynamics of the process. This level of production
efficiency is very common in service industries with fluctuating demand, and university canteens are a
typical example of such scenarios. After all, the number of diners in a university canteen inherently
fluctuates with class start and end times: during peak hours, long queues form at service counters, while
during off-peak hours, staff may not receive a single order for hours on end. This alternating pattern of
slack
and
busyness
in
production
efficiency
is
by
no
means
an
exceptional
case
across
all
service
industries where demand shifts constantly.
Using this single indicator alone cannot lead to the conclusion that the service suffers from low efficiency
or wasted resources. One cannot fixate on this single figure to hastily judge that the establishment’s
service is poorly run, that idle staff constitute a waste of resources
—
this single indicator is fundamentally
incapable of supporting such a conclusion.
To determine whether employees’ idle time actually impacts customer experience, this indicator must be
evaluated alongside the total duration of a customer’s visit, from enteri
ng to exiting the establishment.
Only by measuring the two indicators together can one clarify whether the idle time when staff are not
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working truly slows down diners’ entire process and diminishes their experience. Relying solely on the
aforementioned production efficiency indicator cannot yield a reliable conclusion.
Composition of the Customer Cycle Time
Table 3 presents the behavior of the process times.
Table 3
.
Breakdown of the customer cycle time
.
Cycle Time Component
Average Duration
Average Service Time (Total Cycle)
21.60 min
Waiting time in line
11.84 min
Actual service time (effective service)
8.85 min
Hold time
0.62 min
Server downtime
12.75 min
Source
: Author’s
own calculations
.
The average service time recorded by the model was 21.60 minutes, a figure that represents the complete
cycle experienced by the customer from the moment they enter the system until the end of their service.
When breaking down this value into its constituent parts, we see that the wait time in the queue amounts
to 11.84 minutes
—
a figure that accounts for the largest proportion of the total cycle and, in relative terms,
is the most decisive factor in customer satisfaction, since it corresponds to a period during which the user
remains inactive, waiting to be served, without receiving any direct value from the service.
In contrast, the actual service time
—
that is, the period during which the customer actually receives the
service
—
was
8.85
minutes,
a
figure
considerably
lower
than
the
wait
time.
This
ratio
highlights
a
significant imbalance within the process: for every minute the customer spends being served, they spend
nearly an additional minute and a half waiting for that service
—
a situation that, if left unaddressed, can
progressively erode the perception of service quality, even when, as noted in the previous section, no
customer actually abandoned the system. The process stalled for 0.62 minutes, which is a mere over 30
seconds of lag. This data indicates that the downstream link further along the sequence encountered a
temporary restriction, making it unable to process the incoming business at the originally planned speed.
In addition, there was a cumulative 12.75 minutes of server downtime. Adding up this period of shutdown,
the overall idle rate reached 25%
—
to put it plainly, throughout the entire service cycle, normal work
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could not be carried out for a full quarter of the time. This idle situation occurred because there were not
enough customers requiring service.
The core finding of this study is that two seemingly completely contradictory scenarios
—
long wait times
and extensive service idleness
—
actually coexist. On one hand, customers have to queue for a very long
time before receiving service; on the other hand, there is still a huge amount of time where servers or
service staff are idle and unable to start work. This coexistence of abnormal circumstances shows that all
problems stem from uneven demand distribution, not insufficient total service capacity. It is not that the
total volume of service that can be provided cannot support the visiting customers, but that the time periods
during which people in need of service arrive are extremely uneven: they either crowd in all at once,
clogging the entire process, or no one comes for ages, leaving staff waiting idly. The optimization work
to be carried out next must focus on two tasks: adjusting demand to make it more even, and dynamically
allocating resources, rather than blindly increasing the total service capacity. Do not follow the old path
of
expanding
capacity
by
adding
more
servers
and
more
staff.
First
smoothing
out
the
time
gaps
in
demand, then flexibly deploying backup resources in line with changes in passenger flow, is the correct
direction to solve the problem.
Discussion
The results obtained through the discrete-event simulation model allow us to compare the behavior of the
university cafeteria’s service system with the findings reported in previous research that has addressed
similar issues in different contexts and service sectors, thereby enabling us to assess both the consistency
of the results obtained and the specific contribution this study makes to existing knowledge regarding the
relationship between processing times and customer satisfaction.
First, the complete absence of failed arrivals recorded in the system studied is consistent with the findings
reported by Heredia-Acevedo, Ceballos, and Sánchez-Torres (2020), who, by simulating the customer-
process at a fast-food SME in Colombia, concluded that discrete-event simulation allows for the early
identification of whether installed capacity is sufficient to absorb demand, thereby preventing customer
loss before intervening in the actual system. In the case of the café analyzed, this favorable result suggests
that, unlike other service contexts where saturation is the main problem, the establishment’s capacity does
not, on its own, represent a structural constraint on service.
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However, the finding regarding the marked difference between the waiting time in line (11.84 minutes)
and the actual service time (8.85 minutes) is consistent with the observations of Kumar (2005), who
argues that the perception of waiting
time is
a
critical
determinant
of customer satisfaction in
retail
settings, regardless of how efficiently the service itself is delivered. This approach takes on particular
relevance in the present study, insofar as the system evaluated does not exhibit obvious deficiencies in
the duration of the actual service, but rather in the proportion of time the customer remains inactive before
being served, which reaffirms that satisfaction does not depend solely on the server’s speed, but on the
comprehensive management of customer flow.
Similarly, the 75% productivity level obtained in the simulation, along with a server downtime of 12.75
minutes, aligns with the findings reported by da Rocha Nascimento, dos Santos, da Silva, Bueno, and
Machado (2021) in their study on queue management at a Brazilian bank branch, where they identified
that the coexistence of periods of staff inactivity with prolonged customer wait times is not due to a lack
of resources, but rather to an uneven distribution of demand throughout the business day. This consistency
reinforces
the
interpretation
that
the
central
problem
of
the
system
under
study
relates
to
the
synchronization between staff availability and peak customer traffic times, rather than to the quantity of
available resources.
Along the same lines, the findings are also consistent with the study by Firmansyah and Saputra (2021),
who concluded that reducing perceived wait times directly affects customers’ assessment of the service
received, even when the actual service time remains unchanged. Similarly, the behavior observed in the
composition of the customer cycle time is compar
able to that described for the “ ” queuing system at a
hypermarket
in
Malaysia,
where
congestion
caused
by
occasional
staff
shortages
at
certain
times
significantly reduced customer satisfaction
—
a situation
that was addressed by simulating
alternative
resource allocation scenarios (Application of Discrete Event Simulation for Enhancing Queuing System
at Lotus Alor Setar, 2025).
At the national level, the results of this study align with those reported by Calla Delgado (2020) in the
outpatient
department
of
a
public
hospital
in
Chimbote,
where
the
application
of
a
discrete-event
simulation model revealed that wait times were the most critical component of the care cycle, and with
the findings of Gutiérrez et al. (2009), who found a significant association between wait time and user
satisfaction in a hospital pharmacy service in Lima. This consistently supports the interpretation that wait
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time
—
and not necessarily service time
—
is the variable with the greatest impact on the perception of
quality in various types of service organizations within the Peruvian context.
Likewise, the results obtained at the university cafeteria are consistent with those reported in the research
conducted at the Pontifical Catholic University of Peru on in-person service at a telecommunications
company, in which simulating different staffing scenarios made it possible to reduce wait times and
improve the satisfaction indicator reported by the organization. This suggests that, as in the present study,
interventions aimed at balancing human resource availability with demand variability constitute a more
effective strategy than simply expanding installed capacity.
From a theoretical perspective, the results obtained can be explained in light of the SERVQUAL model
proposed
by
Parasuraman,
Zeithaml,
and
Berry
(1988),
in
which
the
responsiveness
dimension
—
understood as the willingness to attend to and provide service promptly
—
constitutes one of the most
decisive gaps between customer expectations and perceptions. The findings of this study suggest that,
although actual service time does not
represent
a weakness
in
the system,
the perception of service
responsiveness could be compromised by long wait times, which would reduce the overall evaluation of
this dimension by customers of the university coffee shop.
Finally, the methodological consistency of the results obtained is also supported by Law (2015), who
emphasizes that the validity of a simulation model depends largely on whether its outputs reliably reflect
the
relationships
that
actually
occur
in
the
real
system.
In
this
regard,
the
observed
correspondence
between the results of this study and the findings reported in research conducted in different sectors and
countries
—
healthcare,
banking,
telecommunications,
retail,
and
food
service
—
constitutes
further
evidence of the robustness of the model developed, insofar as the same behavioral pattern
—
characterized
by the predominance of wait time over service time
—
is consistently repeated across diverse service
systems.
Conclusions
The application of the discrete-event simulation model to the service process at the university cafeteria
made it possible to achieve the objective set forth in this study by quantitatively evaluating customer
satisfaction based on the observed behavior in terms of wait times, service times, and system occupancy,
without the need to directly intervene in the establishment’s actual operations during the study period.
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First, it is concluded that the system’s installed capacity is sufficient to meet the recorded demand, as no
failed arrivals occurred during the simulated period. This result rules out insufficient resources as the
primary
cause
of
potential
customer
dissatisfaction
and
shifts
the
focus
to
how
those
resources
are
distributed throughout the service day.
Second, it is concluded that the factor that most significantly affects the total duration of the service cycle
is the wait time in the queue, which far exceeds the actual time spent being served. This disproportion
constitutes
the
study’s
most
significant
finding,
as
it
demonstrates
that
the
perception
of
customer
satisfaction in the evaluated system depends to a greater extent on the time customers spend waiting to be
served than on the duration or quality of the service received once service begins.
Third, it is concluded that the productivity level achieved
—
75%
—
along with the downtime identified on
the
server,
reveals
the
existence
of
periods
of
idle
capacity
that
coexist
with
moments
of
greater
congestion. This indicates that the system’s problem stems from a
y mismatch between the availability of
service resources and the variability of demand throughout the semester analyzed, rather than a structural
limitation in the number of staff or available service points.
Fourth, it is concluded that discrete-event simulation is an appropriate and reliable tool for evaluating
customer satisfaction in service companies, as it allows for the integrated representation of variables that,
in isolation, would not provide a sufficient explanation of the phenomenon under study, and enables the
projection of improvement scenarios on a quantitative basis before modifying the actual system.
Finally, it is concluded that the results obtained lay a solid foundation for guiding future interventions in
the university cafeteria’s servi
ce system, particularly regarding the dynamic management of staff during
peak periods, with the aim of reducing customer wait times without compromising the efficiency achieved
in the use of available resources.
As
a
first
line
of
future
research,
it
is
recommended
to
develop
and
evaluate,
using
discrete-event
simulation, different scenarios for dynamic staffing based on the peak time slots identified during the
semester, with the aim of determining the resource configuration that will significantly reduce customer
wait times without increasing
the service’s operating costs or affecting
the system’s current
level
of
productivity.
As a second line of future research, it is suggested to complement the quantitative approach of this study
by incorporating instruments for directly measuring customer satisfaction
—
such as surveys based on the
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SERVQUAL model
—
which would allow for comparing the results obtained through simulation with
users’ actual perceptions regarding the dimensions of reliabilit
y, responsiveness, security, empathy, and
tangible service elements, thereby enriching the comprehensive understanding of the phenomenon of
satisfaction in service companies.
Conflict of Interest
The authors declare that they have no conflicts of interest.
Data Availability
All datasets relevant to the results of this study are available in their entirety in the article.
Source of Funding
This study was not funded by any organization.
Statement on Generative AI
The authors state that no generative artificial intelligence tools were used at any stage of this study.
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Collaborative Work Table
Role
Author(s)
Conceptualization
Del Socorro Corral María
Methodology
Silva Máynez Lucia Xiomara, García Aguirre Ilse Aydee
Software
Reyes Ledezma Daniela María, Medina Molina Yearim
Validation
Del Socorro Corral María
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Formal Analysis
Silva Máynez Lucia Xiomara, García Aguirre Ilse Aydee
Research
Reyes Ledezma Daniela María, Medina Molina Yearim
Resources
Del Socorro Corral María
Data Curation
Silva Máynez Lucia Xiomara, García Aguirre Ilse Aydee
Writing - Preparation of the original
draft
Reyes Ledezma Daniela María, Medina Molina Yearim
Writing - Review and editing
Del Socorro Corral María
Visualization
Silva Máynez Lucia Xiomara, García Aguirre Ilse Aydee
Supervision
Reyes Ledezma Daniela María, Medina Molina Yearim
Project Management
Del Socorro Corral María
Fundraising
Silva Máynez Lucia Xiomara, García Aguirre Ilse Aydee